About Me

Hello, I’m Jacob Potterfield
I’m an artist and game developer specializing in making videogames with atmospheric and expressive virtual places. I’m interested in the intersection of digital and physical mediums. I often use my experience as a painter to inform my design decisions around color, materiality and composition.

I enjoy the challenge of creating beautiful work that also runs efficiently within the unique constraints of each project. Along with freelance art and game development I enjoy exploring outdoors and cooking.

Skills

Unity and Unreal Engine

  • Layout

  • Visual scripting

  • Shader development

  • Cinematics (Slate, Sequencer)

Maya

  • modeling

  • uving

  • retopo

  • Animation

Substance Painter

  • texturing

  • PBR material workflows

Adobe Creative Suite

Zbrush

Plastic SCM / Sourcetree

Experience

3D artist and game developer with over 10 years of experience creating real-time environments, shaders, procedural assets, and interactive experiences. Experienced across indie games, visualization, VR, and experimental art projects.

Education

BFA, Computer Animation
Ringling College of Art and Design, 2015