About Me
Hello, I’m Jacob Potterfield
I’m an artist and game developer specializing in making videogames with atmospheric and expressive virtual places. I’m interested in the intersection of digital and physical mediums. I often use my experience as a painter to inform my design decisions around color, materiality and composition.
I enjoy the challenge of creating beautiful work that also runs efficiently within the unique constraints of each project. Along with freelance art and game development I enjoy exploring outdoors and cooking.
Skills
Unity and Unreal Engine
Layout
Visual scripting
Shader development
Cinematics (Slate, Sequencer)
Maya
modeling
uving
retopo
Animation
Substance Painter
texturing
PBR material workflows
Adobe Creative Suite
Zbrush
Plastic SCM / Sourcetree
Experience
3D artist and game developer with over 10 years of experience creating real-time environments, shaders, procedural assets, and interactive experiences. Experienced across indie games, visualization, VR, and experimental art projects.
Education
BFA, Computer Animation
Ringling College of Art and Design, 2015