Environment work for the American Society of Civil Engineer's (ASCE) MegaCity Future World Vision project. In my role as a Unity environment artist at Experimental Design I was responsible for the modeling, layout, and cutscene setup for three large neighborhood levels. Each of these neighborhoods had a coorisponding 'Core Sample' diagram that explored the unique infrastructure of each area.
The visuals were inspired by engineering schematics and architectural drawing. The low-poly aesthetic allowed us to illustrate broad engineering concepts while conveying the scale and complexities of a city of the future. For more information visit https://www.futureworldvision.org/.